![]() ![]() Any achievements I nabbed here were just a pleasant surprise. The first of which I did for fun, playing on the normal difficulty and enjoying the combat, the music, and even, occasionally, the storyline. In the end I must have played through the game's campaign at least three times. My hunt for a katana would prove time-consuming. ![]() ![]() Now, Peter Jackson's King Kong this absolutely was not. The perfect metaphor for video game achievements, now that I think about it. The katana didn't offer any sort of gameplay advantage you couldn't even unsheathe the damn thing, let alone try to decapitate a Spartan with it. You see, upon reaching 1000G, you'd unlock a katana to wear on your back whilst playing the game's wonderful multiplayer, and for some reason, this mattered a great deal to me. I'm different now.īut I don't think I ever cared more about achievements than I did with Halo 3. Do you remember how frustrating it was to watch somebody actually do that? Slowly typing their awful my-first-password as you waited to crack on with some Left 4 Dead. I'd be the annoying friend that needed to recover their gamertag before playing split-screen on your console, rather than miss out on the occasional 10G. I was already pretty into achievements by the time it got around to Halo 3. ![]()
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